Friday, 4 April 2014
Expansion on Look and feel
The basic layout for the game will be an appropriate piece of artwork to help the player visualize the current event, then text shall animate into the image slowly, to simulate the speed at which the events occur and add an element of dynamism. As a constant background there will be an off-black backdrop with animated smoke rising from it, along with some bloodstains and other decals. The image to the left is one of the three current proposed layouts, in this layout the artwork covers most of the screen and the text is carefully overlapped over the image to ensure no direct separation. This runs the risk of obscuring the text from the player.
The second proposed layout has a similar layout, with the artwork covering most of the background. However, small cut-always will hold parts of the text (aka. the Choices) to separate them from the events and push attention onto them. The benefit of this is that it clearly separates the choices of the game from the artwork and serves to allow the player to clearly see the artwork.
The final idea for the layout has the artwork as just snippets or 'windows' filling in dynamic shapes over the background, with the text filling all the other space. This has the advantage of making it easier for the player to identify and read the text while allowing the artwork to be less monochrome so as not to interfere with the text. The downside is that the artwork occupies a smaller section of the screen, however I am not sure which of the layouts I prefer at present. The artwork used was taken from the internet and does not exist in the final piece, however the fonts used will probably be used, the title is a working title and will not be in the final project.
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