Just a quick list of some of the ideas I have had for tabletop games thus far.
Preposterous! A Gentleman's Boasting game!
The first game that I had an idea for was a Victorian era's game of boasts.
Basically players would first introduce themselves by taking three cards from the pile and incorporating what appears on the cards as key features of their own persons.
They would then continue to draw a hand of 6 cards and attempt to create the greatest boast they can, they will attempt to tell a story and other characters will attempt to poke holes in the story with probing questions.
The boaster must use the cards in his hand along with the cards that make up his character to back up his story, however he plays the proof cards face down.
If somebody believes he did not play the card he said they must call him on it, if he has played the card he said the accuser must draw a card, however if the boaster was using another card the boast has failed and that player must draw a new set of cards equal to every card he played +1
Once a boast is successful the player discards a card, along with all risked proof cards, never showing what they actually are.
The player to win is the one who gets rid of all his hand first.
Window wars
for kids trapped in a car for a long period of time there is the window war, players field equal amounts of troops with suction cups on their bases. They then attempt to wipe out the opposing army by use of a very basic set of rules, they use cards to move and shoot and each model has a preset number of times it can be shot, this games feasibility comes from the fact it can be played absolutely anywhere without hindrance!
Wasteland
A little more deep, this game comprises of a group of players acting like a group of survivors in a wasteland. Card traits are used to determine what sort of wasteland they are in, they then create their character stats and set off into the wastes. Their aim is to survive for a preset amount of time (until they find their winning parameter), however there does not need to be a ending to this particular game. The monsters are generated using the same system as the wasteland as is the locations allowing the world around them to be endlessly renewed, who knows how much pep you need to survive?
The storytelling system
Although I am unsure exactly how this game will work as of yet I intend to make my masters all about trying to find out!
The basics are simple however,
The system will be created using systems to randomize and suggest narrative to players.
Cards will be drawn at random with suggestions to help fuel people's minds
The point is to somehow create a role playing system focused on good character development instead of competition, I want to make a system that promotes good storytelling and not competition.
The systems will have to include character stats in one form or another, to suggest a difference in ability between player characters and situations, however there will not be ways to advance a character in any major way, I do not want my game to be about the destination and not the journey.
Nomad
A quick game that follows a tribe of nomadic wanderers as they try to find a new land to settle in, players must attempt to take their group to distant lands finding food for their swelling numbers, dealing with hazards and even politics as their members fluctuate and the nomadic life takes its toll.