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| Notes on a dice system, card system and Archetype system |
I am happy with these systems so far, however they are only initial concepts, there is still a lot of testing to be done with them before a game playtest can be started.
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| Notes on a story system |
Above is a series of notes for a possible story layout system, which would be decided each time the players sat down. Basically for a storytelling game I would want rules that would layout the overall plot for the players, meaning that they would not feel lost at any point during the game. The idea was that cards were randomly drawn, these cards gave players a starting point for every bit of the story. The players then had a set amount of slots which represented the story lengthy, by the end of the board they had to have reached a conclusion with the story comfortably. I am not sure about this system personally however it may be something I want to try out with the picto-cards.

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