Flash Game Story Structure
Gate One
The story begins with the character walking alone on the lonesome highway 89. Land stretching into the distance rolling over dirt hills, the sky an ever changing landscape of unnatural shades of gray cloud dancing like a choppy ocean. It was sickness that drove you from home, people were getting the shakes so bad they couldn't even feed themselves; you knew there was no cure for them and so did they. You were always warned about travelling towards the city but you had no other choice, it was a desert in all other directions and you did not like your chances in the big empty.Events
Begger - An opportunity for the player to show charity, for better or for worse.Motel Six - Gives player opportunity to interact with other survivors.
Ambush - Life or death situation, does the player take any chance he can get?
Stand-off - A conflict rages on! Does the player intervene or simply stand by?
Lucky Break - See how much the player believes in luck.
Desolation - Player arrives on a gristly scene, does he respect the dead or be objective?
Flood - Another risk-reward situation for the player to undertake or ignore.
Illness - Player gets the shakes! Does he risk stopping to heal or ignore it?
Emptiness - Chance to see what the player does when (s)he thinks nobody is watching.
Friends - Jealousy measure event, what will player do out of spite to nice people.
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Gate Two
Camping one night you hear voices coming from the road, to your suprise a group of 6 individuals come towards you. Although they are armed they ask to share your fire and appear very friendly, over the evening you get to know them and they seem to have similar goals and outlooks to your own. They offer to bring you along as a member of their group, they even offer you a gun. They do warn you that you are unlikely to survive the journey any further on your own. What choice do you have?Events
Disagreement - Group disagreement turns hostile, chance for player to pick sides!Food Crisis - Not enough food for group, do you risk starvation or turn cannibal?
Slavery - Slavery company block path and demand a group member, do you fight or give up?
Ill Weather - The beginnings of a romance for the player, allows them to show if they like x.
No Man's Land - Group find a minefield, does the player test his luck or risk somebody else?
Warzone - Caught between a gang and slavers, do you intervene or hide from injustice.
Desolation - Gives the player the option to attempt to dick over the group he is with.
Slavery Sale - Gives player an opportunity to either set aside morals or stand up for them.
Mutant Dogs - Does the player truly believe that Nobody gets left behind?
Missing - Member of group goes missing, group panics! What will player do?
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Gate Three
After a long and very tense journey the group hit the city limits, you camp out at the edge of the city and they tell you that this is where you and they part ways. They allow you to keep the gun and slip away one morning before you awaken, you are sad to see them go but you are finally at the city. Now you have to try and find the society your parents grew up in.Events
Cruelty - You witness an act of injustice, another chance to be a bystander or to intervene.Hold-up - Help up at knifepoint, since you have a gun do you threaten him or kill him
Storehouse - You find somebody's store of food, do you take what you can or leave it?
Romance - You meet a mysterious stranger who seeks affection from you, do you believe in love?
Help - A man pulls a gun on you and then almost falls to his death! Do you help him or not?
City-state - You find an insular society hidden away, they invite you in, do you steal or not?
Sewers - You are forced into the sewers by raiding parties, Do you explore or exit again?
Ruin Diving - A flooded stairwell underground, you find hidden water still, steal it or leave it?
The Collapse - Climbing an overturned building, it begins to shake! Do you hold on or run?
The Smog - A billowing smog begins to choke you, do you seek higher ground or lower ground?
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Gate Four
You hear a scream coming from another building over, you recognize a voice, it is the members of your previous group! You make your way over and see that she is caught in a blunted bear trap that was hidden in a small pass, you turn just in time to see the eyes of a wild, dangerous looking woman who hits you square between the eyes. You flutter back into consciousness in a makeshift jain cell with others who seem to have been caught the same way.Events
Feeding time! - You are starved, the guard gives you a fresh human arm to eat! Do you do it?Stockholm - Attractive guard befriends you, eventually the relation deepens, sleep with or not?
Gang Politics - Guards argue with one another, do you turn them against each other or not?
The Hunger - the gang contemplate eating somebody and make you vote! Who do you vote for?
Escape Attempt - Two prisoners hatch escape attempt, do you go with them or stay in safety?
Sickness - One person in prison shows signs of zombification! Guards ignore, wait for it or kill?
Blood Sport - You and another are thrown into a ring to fight, finish him off or refuse to kill?
Pack Mentality - Big guy starts to bully prisoners, do you beat him into submission or submit?
Dog Eat Dog - As a joke the guards throw a rabid dog into the cell for 'lunch', how do you deal with it?
The attack - Another gang attacks your captors, use the chance to escape? Do you trust them?
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Gate Five
The guard that favours you helps you to escape, however while you run into the dark subway system you hear the gang yelling after you - it is blood sport. You are the prey and they are the predators, you struggle to navigate your way around in the dark, doing your best to stay one step ahead of the hunters as they scream profanities and scrape the walls in their hunting frenzy.Events
Close Call - a torch bearing group runs deathly close to you, run or stay perfectly still?Survivor - You run across another victim, they know a lot about it... trust or kill?
Exit - You find a ray of sunlight, an exit perhaps? It is out in the open, go or not?
Flooded - chased towards a flooded tunnel, swim into the depths or find another route?
Power - You find a circuit breaker, you could light subway system! Use lights or not?
One on One - You run into the cell guard you liked, do you kill him or love him?
Scouts - You meet another group in the sewers, do you warn them about the hunters?
Music - You hear beautiful singing, smell food, see a beautiful woman, is it a trap?
Argument - Three hunters argue over some cans, evade them or steal the food?
Collapse - You are caught dead to rights, a cave in starts! Take cover or run for it!
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Gate Six
The ending of the story is different depending on the choices and stats of the characters. The ten different endings are listed below:
violence - You find a automatic rifle and ammo, payback time! You hunt & kill them all!
Mutual - They chase you into a strange room, you open a door and zombies kill you all!
Stockholm - They corner you and you kill one of them, this was an interview, you passed!
Bleak - You escape this situation, see the world and realise that you've escaped nothing.
Meaningless - You find your way out of the city and live a long and normal life after all.
Cannibal - You find a body in the subway and realise you thirst for human flesh!
Lucky - You make a ridiculously lucky escape from it all and feel lucky.
Hopeful - Cornered, trapped, Your original group comes and saves you at the last moment!
Humanitarian - You escape to find a society trying to rebuild humanity, at last you are home.
Romance - You are saved by your romantic interest, you realise love conquers all things!
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